They didn't take a step back and realize why people were rushing/grinding the first place. Want to rush Mallcrasher, or deposit some of the loot into the van before it leaves? Haha, too bad, now you have to wait for the helicopter all the time, and if you want all the loot, you need four players. Oh, now there is also a mandatory waiting period for the van too. Oh, people are rushing Rats? Let's make it so you must cook three bags of meth, and if you fail on a certain difficulty, it sets a blazing inferno on the entire map. People are rushing Ukrainian Job, okay, let's introduce Titan Safes. The negative experience thing came after people were initially complaning about rushing various heists, and Overkill pretty much addressed these people and their complaints at face value. You'd expect that to be fixed first, but Overkill for some reason didn't decide on that. So why ignore that problem and instead ask to remove the negative XP on repetitive heists? It seems to me that if the unbalanced XP was the real problem here, you'd ask for that to be fixed first. Originally posted by Padanew.if the payout/xp per heist was balanced better in the first place, we wouldn't see the repetition of heists being so prevalent. Robbing banks and shooting cops are the draw to the game, not staring at random jobs popping up on a screen that you may or may not want to run. Staring at is not a fun feature of the game. You're penalized no matter what, but in order to gain the benefit of the bonus xp modifier you have to spend x amount of time waiting for said job to pop up on. You only receive the bonus xp if you find the job for free off of, but you always receive the negative modifier regardless of whether you purchased the job or found it on. If I purchase a job that I have a bonus xp modifier for I will not receive the bonus xp. If I purchase a contract that I have a negative xp modifier for I'll receive the negative modifier at the end of the job. The positive bonus imo is enough to nudge players towards how you'd like, but to me it doesn't make any sense to punish people who want to play your game how they'd like.Īnother thing about the positive/negative xp thing is purchasing job contracts. Punishing people who want to play your game a certain way is not a good way to go about manipulating them into playing it the way you'd like. The negative xp tactic is not a good one.
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